TY - JOUR
T1 - e-Learning lúdico de la parasitología médica
AU - Huerto, Ana María Isabel Vílchez
AU - Geronimo, Ruth Katherine Mendivel
AU - Gago, Dulio Oseda
AU - Huánuco, Jesús Mery Arias
AU - Rojas, Gregorio Gilder Rosales
AU - Medina, Marcial Zamora
N1 - Publisher Copyright:
© 2023 Instituto de Altos Estudios de Salud Publica. All rights reserved.
PY - 2023/3
Y1 - 2023/3
N2 - A quantitative investigation was carried out with the objective of evaluating the influence of playful learning in the development of competencies for learning medical parasitology in university students. The population of was made up of 53 students of the fourth cycle of the Human Medicine career of a private university in Peru. For the development of the research, all the theoretical and evaluative components of the programmatic content of the subject were applied, as well as the virtual environment with 24 playful resources, organized by content according to the competence covered. A general average of 67.04 (± 28.87) was obtained in the scores obtained by the participants. According to the observed distribution, both the number of items and the type of play resource were related to performance, in the first case inversely, as well as in the activities of "search for a coincidence" and "find equal pairs"; although, in general, the results by activity showed distributive variability with a load towards the upper limit of the scale (100), where 87.55% of the ludic strategies implemented (21 of 24) obtained point averages higher than 50%. The results obtained showed that the students expressed satisfaction, motivation and interest in learning medical parasitology, which is consistent with the results of other studies that have shown the benefits of virtual playful learning in the educational field, especially in the area of health Sciences.
AB - A quantitative investigation was carried out with the objective of evaluating the influence of playful learning in the development of competencies for learning medical parasitology in university students. The population of was made up of 53 students of the fourth cycle of the Human Medicine career of a private university in Peru. For the development of the research, all the theoretical and evaluative components of the programmatic content of the subject were applied, as well as the virtual environment with 24 playful resources, organized by content according to the competence covered. A general average of 67.04 (± 28.87) was obtained in the scores obtained by the participants. According to the observed distribution, both the number of items and the type of play resource were related to performance, in the first case inversely, as well as in the activities of "search for a coincidence" and "find equal pairs"; although, in general, the results by activity showed distributive variability with a load towards the upper limit of the scale (100), where 87.55% of the ludic strategies implemented (21 of 24) obtained point averages higher than 50%. The results obtained showed that the students expressed satisfaction, motivation and interest in learning medical parasitology, which is consistent with the results of other studies that have shown the benefits of virtual playful learning in the educational field, especially in the area of health Sciences.
KW - e-Learning
KW - medical parasitology
KW - playful
KW - university students
UR - https://www.scopus.com/pages/publications/85167980636
U2 - 10.52808/bmsa.8e7.632.025
DO - 10.52808/bmsa.8e7.632.025
M3 - Artículo
AN - SCOPUS:85167980636
SN - 1690-4648
VL - 63
SP - 536
EP - 542
JO - Boletin de Malariologia y Salud Ambiental
JF - Boletin de Malariologia y Salud Ambiental
IS - 2
ER -